

A story where the characters have progressed in life since the previous events. Q: What appealed to you most about returning to Oxenfree‘s world?Ī: It was the opportunity to tell a new coming of age story.

The Switch version is expected to run at 60fps. Q: How will the Switch version be compared to other platforms? Can we expect the same frame rate and resolution?Ī: Targeting 4k for PCs and Consoles. Q: So Riley and Jacob know about time travel but are they aware they are stuck in a loop?Ī: In regards to time loops, those are the most 4th wall breaking and the characters are not aware of what’s going on. It is one of the most insanely large script parts of the Oxenfree II Lost Signals scripts. Did that come from a personal experience of anyone on the team?Ī: Douglas came up with the idea and Jacob had to use this childhood game to keep calm while in the cave. Nightschool is doing all of the work to launch platforms. Q: Are there plans to have an Xbox release at a later time?Ī: Similar to languages, we want to bring the game to as many platforms as possible. Q: Was the glowing portals strobing showing the time left to escape?Ī: Some portals and time tears have a limited time to explore. We will have subtitles in French, German, Russian, Japanese, and Simplified Chinese at launch. Each character has their own complete storyline.Ī: The game will be in English for Voiceover. The walkie opened things up to conversations with people in different places. Q: Will the Walkie Talkie be the game’s breakout mechanic like the radio? How will it work with side missions and puzzles?Ī: It is the biggest addition to the communication mechanic. All questions had to pertain to the demo and anything outside was ignored. Each time rift allows the player to choose how they want to handle each situation.Īfter the demo was done, all media was allowed to ask questions. Oxenfree II Lost Signals is supposedly just that with players experiencing different endings based on the decision that they made throughout the game. The notion of a choose your own adventure game is always appealing to me. Featuring Night School Studio’s signature, naturalistic dialogue system, OXENFREE II: Lost Signals gives players more agency to shape their experience in unexpected ways. She soon discovers a long history of ghostly happenings on the nearby Edwards Island and becomes entangled in a frightening, supernatural mystery. Players will follow Riley Poverly, an environmental researcher who returns to her hometown Camena to investigate mysterious radio frequency signals causing disturbances in electronic equipment throughout the small town. Set five years after the events of the original, OXENFREE II: Lost Signals features an all-new cast of characters for a supernatural mystery-thriller they will shape in unexpected ways with the choices they make. The game will be published by MWM Interactive, a division of leading entertainment company Madison Wells, that is dedicated to bringing players inventive, artful and compelling games from independent developers around the world. OXENFREE II: Lost Signals is the highly-anticipated sequel to the critically acclaimed narrative-driven adventure game OXENFREE, from the award-winning independent studio Night School Studio. let’s share the Oxenfree II Lost Signals‘ Overview. Game Overviewīefore discussing what we witnessed during the demo. So without further delay, let’s jump into what we experienced and the game’s overview. As someone who has not experienced Oxenfree previously, this demo made for an interesting experience. At one point during the preview, the game demo crashed, so we were shown archived footage from a prior playthrough.

The demo preview was lead by Sean Krankel, Adam Hines, Bryant Cannon, and Eathen Stearns. For this meeting, we met we jumped in a Discord call for a hands-off preview of the game. Last week, we had the opportunity to meet with MWM Interactive and Night School Studio to preview Oxenfree II Lost Signals.
